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Lost in Random: The Eternal Die

My Role

Creative Director - Cutscene Animator - Trailer Editor - 3D Artist - Motion Graphic Artist - Sound Design

Additional Credits

Developer - Stormteller Games
Publisher - Thunderful
Graphic Designers - Emilie Björk, Jan Swidan
Video Artists - Alexander Brenner, Miguel Salvador, Hampus Melin
Head of Performance Marketing - Konstantinos Noulas
Brand Manager - Brandon Dean
Marketing Director - Raùl Nieto García
Key Art - Havas Play

For this project I crafted the opening cutscene for the game while also providing the creative direction of the marketing and trailer campaigns.

I was responsible for all aspects of production of the opening cutscene; from the animatic, through to each 3D scene and the editing process. While some in-game character models could be used, much of the castle, props and background details I created for the piece. Working very closely with the developers we paid homage to the storytelling technique of the first game by presenting in-game flashbacks through static stone statues. I focused on perfecting the stone textures they preferred, while refining camera moves, timing, and transitions.

For the trailer component, I provided creative direction and motion graphics while leading a talented team of capture artists and video editors. Together, we created a variety of content including Announce, Release Date, and Launch Trailers, a Lore Recap, a full suite of performance marketing trailers and a four-episode Developer Diary series.

The graphic elements of this campaign were equally diverse. I contributed to the game's Key Art development alongside the talented Havas Play team. Additionally, I led the creation of marketing materials and store art assets, and collaborated with the exceptional Emilie Björk to produce an artbook for the game's launch.

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